Innovative Projects

Showcasing immersive VR environments for education

VR Microlearning Project 2 :
Travelling (C1–C2)

✈️ Travelling

An Immersive Microlearning Experience

Travelling is an advanced English language learning module I designed and implemented on the Edstutia immersive VR platform. The project demonstrates how immersive technologies and carefully structured task-based learning can transform language acquisition into a highly engaging, practical experience. It was created for C1–C2 level English learners who want to strengthen their speaking fluency, master complex grammar, and build precise, travel-related vocabulary in authentic real-world contexts.

🎯 Purpose & Vision

The purpose of this project is to move beyond traditional classroom instruction and offer learners situational practice in a safe yet realistic environment. The experience replicates authentic travel scenarios — from exploring a busy city to managing a crisis at an embassy — while encouraging learners to think critically, speak spontaneously, and apply advanced grammar naturally.

🧪 Preparation & Instructional Design

The design process began with a needs analysis, identifying communicative challenges advanced learners face when traveling:

  • Describing new places with nuance and accuracy

  • Using complex grammatical forms (e.g., inverted conditionals)

  • Handling unexpected travel issues diplomatically and effectively

From there, I created a storyboard mapping out a three-stage learner journey — explore, practice, simulate — ensuring that each phase built skills progressively. The immersive environments (Times Square, a rooftop, and a boardroom) were built and customized in Edstutia’s Foretell platform to support meaningful, interactive tasks.

🧠 Pedagogical Foundation

This module draws on experiential learning and task-based learning (TBL):

  • Immersion: Learners engage with realistic visuals and sounds, which make new language memorable and emotionally connected.

  • Active Problem-Solving: Each stage asks learners to use language in meaningful tasks, not just recall it.

  • Cognitive Challenge: Advanced grammar and vocabulary are applied under realistic time and social pressure.

  • Learner-Centeredness: The experience adapts naturally to individual learner responses and creativity.

📌 Learning Objectives

By completing this microlearning experience, participants will be able to:

  • Describe urban scenes and experiences with precision and impact, using advanced descriptive vocabulary.

  • Apply inverted conditionals to express hypothetical travel scenarios and possibilities.

  • Recall and accurately use travel-related lexis (e.g., emergency travel documents, immigration control, rebooking flights).

  • Handle unexpected travel crises (such as a lost passport) using formal and persuasive English.

🛠 Tools & Technology

  • Edstutia Foretell VR Platform — for creating and navigating immersive spaces.

  • 360° Video Integration — an authentic first-person experience of Times Square.

  • Interactive VR Whiteboards — for vocabulary quizzes and real-time consolidation.

  • Floating Language Banks — visual, animated panels that scaffold advanced vocabulary during role play.

🧪 Implementation

The module unfolds in three progressive stages:

  1. Immersion — Times Square 360° Video
    L
    earners explore New York’s iconic Times Square through 360° visuals, noticing sensory details. The teacher pauses the video to trigger speaking tasks, where learners describe impressions and use inverted conditional grammar to imagine scenarios.

  2. Practice — Rooftop Vocabulary Quiz
    Learners teleport to a virtual rooftop environment where they complete an interactive travel vocabulary quiz displayed on a digital whiteboard. This phase reinforces key terms and checks comprehension in a dynamic way.

  3. Simulation — Embassy Crisis
    Learners enter a boardroom environment and eng
    age in a lost passport role-play scenario. A floating language bank supports the use of advanced formal vocabulary (e.g., emergency travel document, sworn statement, immigration control). Learners negotiate with an “embassy officer,” practicing persuasive and solution-focused communication.

🧾 Assessment & Feedback

  • Formative Assessment: Real-time feedback during speaking tasks and vocabulary quiz.

  • Performance Assessment: Evaluation of the final role-play performance for grammar control, fluency, and pragmatic appropriateness.

  • Reflective Debrief: Guided discussion encouraging self-assessment and peer feedback, increasing learner autonomy.

🚀 Impact

The module delivers measurable improvements in speaking confidence, vocabulary retention, and spontaneous use of complex grammar. Learners reported feeling prepared to handle unpredictable travel situations in English and highly engaged by the immersive, game-like format.

For learning & development professionals, this project demonstrates how VR can scale personalized, high-impact language training, making practice authentic, safe, and motivating.